Principal Systems Designer
United States · Remote · Full-time
- Posted 1mo ago
- From Scopely’s careers page
- Location
- United States
- Work mode
- Remote
- Type
- Full-time
- Level
- Principal
- Experience
- 8+ years
- Department
- Software Development
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About the role
What You'll Do
- Design and build core systems, including progression, combat scaling, economy, and rewards, from initial definition through shippable implementation
- Partner with gameplay designers to ensure combat abilities, RPG progression, and scaling reinforce one another across the live-service lifecycle
- Build and maintain models, simulations, and tuning tools that define loot tables, costs, XP curves, and stat scaling as the game evolves
- Implement, tune, and iterate on systems directly in Unity and supporting design tools
- Create clear design documentation that enables designers, engineers, and producers to execute effectively
- Collaborate with engineering to define tools and pipelines that enable efficient systems authoring, tuning, and balancing
- Use playtest results and analytics to evaluate system performance, identify opportunities, and iterate based on evidence
- Evaluate system proposals constructively, identifying design risks, tradeoffs, and opportunities for improvement while supporting systems that can evolve with future content
What You'll Bring
- Ideally 8+ years of experience owning complex progression, economy, combat-adjacent, or related systems through development and launch or live operations
- Strong technical capability, including experience building/maintaining spreadsheets and implementing systems in Unity, Unreal, a proprietary engine, or a scripting/tools environment
- Deep understanding of RPG progression and scaling, including power curves, stat growth, gear or ability scaling, and their relationship with combat and content difficulty
- Strong quantitative and analytical skills, including sound judgment about the strengths and limitations of data
- Experience taking systems from initial definition through implementation, tuning, and a shippable state
- Ability to translate ambiguous design problems into clear documentation that engineering, production, and other design partners can act on
- Experience collaborating with combat, gameplay, or content designers to align progression systems with moment-to-moment gameplay
- Evidence of learning from feedback, collaborating constructively across disciplines, and staying closely involved in implementation and iteration
Bonus Points
- Experience designing systems for F2P collector games
- Experience with multiplayer action RPGs
- Experience working with licensed IP
Skills they ask for
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About Scopely
Global interactive entertainmentScopely is a global interactive entertainment company that develops mobile-first video game experiences.
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